Arknights

Summer Internship in Studio Montagne, Hypergryph
Made a few levels and partcipated in testing characters ("Vulpisfoglia & Contrail").
Game Level Designer / Technical Designer
You can also call me Paul
An indie game developer. @Psalms77.
Also a previous neuroscience researcher.
Summer Internship in Studio Montagne, Hypergryph
Made a few levels and partcipated in testing characters ("Vulpisfoglia & Contrail").
"Exp10sion" is now on Steam and Nintendo Switch.
A Platfomer game with time related puzzles. Inspired by "Braid".
I made half of the levels, programmed part of the mechanics and drawed part of the pixel art.
This is a Survivor-like Top-down action game.
I'm the combat designer and programmed all enemies and BOSS fight.
This is a "Social Media Simulator" narrative strategy game.
I'm the system designer and writer.
Modified several Micro:Bits as alternative controller to allow players to play the game with their body. Game made in Unity.
This is a Gamified Heath App that encourage people to exercise more with Immersive Sound Design.
I'm the system designer and project manager.
This is a competitive map for CS2.
Map is playable with workshop tools opened. May cause crash if directly open in CS2.
This is a narrative based platformer game. I am the main programmer.
This is a prototype of a mini Metroidvania action game. The demo includes the map design. I designed and made the level.
This is a Sokoban-like puzzle game. The player controls the roots of the bloodthirsty "Bad Bad Tree" to move, branch and push away obstacles to reach the blood. Also a submission of Global Game Jam 2023 in 48h. I'm the UI programmer.
An interactive fiction. Also a submission of "Mini Jam" on itch.io. I'm the main programmer and project manager.
A Platfomer Jam game.
Designed and made the special “Snake-like” level, in which the player eats the NPC dream and get an increase in energy bar. NPC is chased by the player “Dream Snake” and player need to find special trick to eat the NPC. Designed and made the AI logic of human NPCs in the main scene. The human NPC may act “Suspicious, Scared and Casual” depending on player behavior.